The current version of MWSE began development on November 17th, 2017 by NullCascade and Merzaphor, and has since continued development into 2022. Links to this discussion can be found below, courtesy of the Wayback Machine:ĭevelopment of this version continued into 2017, with the last version released November 14th, 2017. This development was spearheaded on the Bethesda forums. This development included 56 new functions and a dozen updates to existing functions. These new updates are based on the old 0.9.4a release and contain bugfixes and dozens of brand new functions. On November 2014, community member Merzasphor began developing and releasing new versions of MWSE. A stale branch from 2008 by DarkSecond and Grant McDorman would later be used for the 2017 rewrite. Multiple branches of MWSE existed at this point, though only one was completed and distributed. The original list of MWSE authors include: This version included around 100 custom functions for mwscript. MWSE was originally released to SourceForge in 2007, and was the primary development branch until 2014. Development History Original Development MWSE (2007) Running the MWSE updater will ensure that this file is up to date. Be sure to use the customfunctions.dat found with MWSE to allow this. This external editor will allow you to compile and save scripts. MGE XE provides additional extensions.ĭocumentation for the 167 mwscript functions available in mwse-mwscript can be found in the following categories:Ĭreating mods using the mwse-mwscript interface requires the use of MWEdit. Some of the newer mwscript functions provide additional support to interface with newer lua scripting. Though the MWSE-mwscript API is not under active development, full support is provided for legacy mods that make use of it. There are many guides available on the MWSE website. Many of these features are designed in a way so that any required esp files do not cause crashes if a user does not have MWSE installed, or is using OpenMW.
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